Tuesday, October 23, 2012

The player does not think so

Bioware last week in the Star Wars: freeze in parts of the old Republic use Ilum vulnerability to gain the player's account, causing a great deal of controversy "related story: the repetition of the Star Wars OL Okuyama of the WOW brush incident". Use bug or games to gain advantage from ancient times are all games will face problems, also leads to a lot of debate about players or designers swtor credits sale about right and wrong, we take the old Republic this incident to see how foreign players are looking at the issue.

Most recently, because game vulnerability event put Ilum on Star Wars: Old Republic focus on stage, and to be honest, I'm not going to speak for either side. Never in the history of the game designers to move beyond the idea of a player using bad game design precedent for profit, even if BioWare before you plan to make of the old Republic, brush had already begun using design flaws in the game. Ilum events more interesting is its own design, there are no significant defects, on the contrary, only players are not in accordance with the designer's intent to game. Is produced according to designer's idea of the game, but the player does not think so.

How else can we blame the designers do? Like the Star Wars: the old Republic such a large game, we all know what that allows things that swtor credits someone will do it. But once in a while, gamers play games is a very utilitarian: they are looking for the fastest easiest way to upgrade or upgrading of equipment. Designers should know this. I remember that in the UO Chamber Choir in, the player can attack other players by using low grade weapons to upgrade their skill level. I think designers intended to want players to upgrade their skills in a real battle, but eventually became the wooden cross stamp. I do not know whether this issue last been amended, but certainly not GM to freeze any person.idwwl1024

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